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BlockchainThe Immersive World of Blockchain Gaming

The Immersive World of Blockchain Gaming

One theme that has been running since the late 20th century is virtual immersion. Following Facebook’s rebranding to Meta, the Metaverse has become a household term. NFT has gained institutional adoption, and gaming metaverses have become more popular than ever. Generally, considering most first-generation projects, most of them lack a realistic and immersive experience. This immersive experience is important for games to enjoy widespread adoption in the metaverse.


This fascinating metaverse project aims to change the narrative of traditional gaming. It brings in new ideas such as 3D scanning and modeling. Metahero generates realistic 3D- avatars and virtual items for in-game, VR, and fashion use cases. This is only the beginning of the colonization of virtual worlds. Proper hardware such as VR headsets, and other gears are the only access requirements. You can join these virtual worlds from your PC or mobile phone.

In Decentraleyes, you can create your own avatar that reflects real-world characteristics. With a few clicks, you can visit a virtual museum and trade NFTs. Users can attend meetings; music shows and other events. These events allow for an entirely new level of online marketing. One question people ask is “who uses Decentraland and other metaverse platforms?” There is a bridge between reality and alternate reality.

Metahero is a metaverse dedicate photogrammetry device. Decentraland’s notable collaborations include Cyberpunk, Polygon, and Atar. Decentraland (MANA), the tokens are used for voting on the platform’s proposals, such as fee structure and other development. The Sandbox is more centralized with experienced video game developers, while Decentraland relies on its DAO for development.

Blockchain Gaming


The gaming industry has grown faster than the music and movie industries combined. Globally, there are about 2.7B gamers. In 2020, they spent around $159B on games, a number estimated to grow to at least $200B by 2023. The market for virtual game items is estimated at $50B, and many items are sold on third-party platforms.

In GameFi, users are rewarded in various forms-in crypto or virtual land, weapons, and collectibles. The games offer economic incentives to players in order to reward loyalty and improve adoption. When users complete tasks and move through the levels of the game, they earn in-game items. These serve as NFTs and can be traded in the secondary market.

In other words, the play-to-earn (P2E) model allows players to have full control over their “assets” in the GameFi ecosystem while also giving them a chance to earn. In P2E games such as Axie Infinity, when gamers complete daily tasks and battle other players, they can use their NFT to earn tokens.

Traditional Technology Companies

Apart from new metaverse startups, traditional technology and gaming companies are experimenting with blockchain gaming features. For these traditional technology companies, NFTs are an additional touchpoint with customers. This brings the customer experience to another level and these companies are trying to develop interactive games.

The biggest motivations for companies to engage in gaming are diverse. First, today’s internet can often feel lonely. Today, the idea of games is deeply linked with community. Players are able to share an adventure with others. This is not new, but it goes deeper with the metaverse. Generally speaking, the games are more about getting together with friends and enjoying a good experience.

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